
It all just works as a byproduct of early Sony Computer Entertainment the dark and mysterious wonder of polygonal art that rose in the late 90s. invokes several emotions through its ominous sound design, hypnotic-looking stages (with a tiny character to scale against the cubes), and an orchestral soundtrack that you absolutely wouldn't expect from a game of this nature. It is, in fact, the only game from the PSOne era I would probably ever care to play again, but it alone is enough to warrant a Premium subscription in. It didn't take too long for me to fully grasp certain strategies, especially using advantage cubes as ways to look ahead and capture normal cubes without hitting any forbidden ones, which just shows how incredible this game is by its own design. I.Q.: Intelligent Qube is, in my humble opinion, one of the greatest 3D puzzle games of all time, and it’s a game I recently called for a remaster of (along with six other great older titles).

But what if you accidentally capture a forbidden cube, or even let some cubes fall off the stage? Well, that row on the stage falls apart. You perfectly capture a set of normal cubes during a round? You're granted an extra row/tick on the stage. focuses on avoiding being crushed by a set of randomly-assorted cubes rolling towards you each round, moving in clockwork while also trying to push you off the stage itself. There are several variables at play throughout the game but, most importantly, I.Q. is a puzzle game, wherein the player scores points by capturing blocks.while trying to survive in the process. The others meanwhile have boring-by-comparison vertical scrolling white text on a black background.I.Q.

The Japanese version has the player character running down a cubed floor emblazoned with the credits while spotlights swing around. The credit sequence is also different between the Japanese and other versions. The Japanese version instead only prints info regarding screen state changes and play area resizing. The US and European versions print out memory-related information to any attached debuggers throughout the gameplay. Also, the Controller menu option is known as Key Config. Intelligent Qube attempted to bring in the 3D graphics processing ability of the Playstation to create an all new playing experience, but it ended up with just a bunch of cubes with a couple of. The main menu options are singular in the Japanese version. Selecting the options in the Japanese version does not require confirmation afterwards, others do. The options on the pause screen do the same thing in each version but have different labels. In the US & PAL versions, only Circle works. The Stage Bonus calculation after clearing a stage can be skipped in the Japanese version by pressing Square or Circle. The name change also results in the opening title FMV being omitted from the European version, rather than recreating it to accommodate the new name. Obviously with different names come different title screens. (Source: What Makes A Genius: Intelligent Qube's IQ Algorithm) Regional Differences I.Q. Note that the percentage for a stage isn't applied to your total score, just the points attained on that stage - the game tracks this separately. The number when you either finish the game or die is actually the sum of various percentages applied to points gained throughout the stages. The method of deriving the IQ score isn't divulged by the game. Some of the existing puzzles have been changed between this early file and the final, but due to the random nature of puzzle selection it's hard to pinpoint exactly which. This results in many standard-block-only puzzles. It's almost twice as large as the final versions but while this "new" data consists of valid puzzles, it is mostly zero bytes. Pressing X goes back or cancels the menu.Įach region contains identical puzzle data, but the Japanese disc has an earlier file with puzzle data at /Enemy/Group.Dat. Don't do it while a demo is playing or you'll be unable to exit the menu.Įach option leads to a submenu if you press Circle. If you have played any previous Intelligent Cube games you will know. In order to enable it in a much easier manner, use the following GameShark codes and hold L1 while in a stage. Remix+: Intelligent Qube is a Japan only installment in the popular action puzzle game IQ. Holding those buttons then somehow pressing Start + L1 would have given access to a menu.

The soundtrack was composed by three-time Japan Film Academy Award winner Takayuki Hattori. Unfortunately, one of the control variables of the mode is permanently set to 0 so no amount of controller gymnastics will now activate them. Kurushi stands out for its ascetic, very simple 3D graphics and orchestral music, which together create a calm, relaxing atmosphere and help to concentrate. It comes in two parts which would have been activated by holding Down + Triangle + R1 + L2 then pressing other buttons.

contains a reasonably sized but half-working debug mode.
